Games Development

Introduction and History

Highest Grass Game

No Game Revenue Installation Per Day
1 Candy Crush Saga $2,244,487 36,344
2 ROBLOX $1,682,662 69,363
3 Candy Crush Soda Saga $1,290,434 26,745
4 Clash Royale $1,014,965 28,177

Candy Crush Saga

Candy Crush Saga is 1st ranked free game of 2018. It has the revenue of $2,244,487. It is being download in one day 36,344 times. It is a free-to-play match-three puzzle video game released by King on April 12, 2012, for Facebook; other versions for iOS, Android, Windows Phone, and Windows 10 followed. It is a variation on their browser game Candy Crush.

In the game, players complete levels by swapping colored pieces of candy on a game board to make a match of three or more of the same color, eliminating those candies from the board and replacing them with new ones, which could potentially create further matches. Matches of four or more candies create unique candies that act as power-ups with larger board-clearing abilities. Boards have various goals that must be completed within a fixed number of moves or limited amount of time, such as a certain score or collecting a specific number of a type of candy.

Candy Crush Saga is considered one of the first and most successful uses of a freemium model; while the game can be played completely through without spending money, players can buy special actions to help clear more difficult boards, from which King makes its revenues. Around 2014, over 93 million people were playing Candy Crush Saga, while revenue over a three-month period as reported by King was over $493 million. Five years after its release on mobile, the title has been downloaded over 2.7 billion times, and has been one of the top-ten grossing mobile apps for four years.

The game is primarily monetized through in-app purchases (through either a credit card, iTunes credits or Google Play credits); players begin with five "lives", lost whenever a level is failed. This applies to all of King's games. When they are exhausted, users can either send requests to their Facebook friends for more lives, wait for them to replenish themselves (a life is restored every half-hour), or purchase them. Initially when a player makes a purchase for new lives, he/she receives five new lives for a specific dollar amount. In a recent update, when a player makes a purchase for new lives, the player receives gold bars, the quantity depending on how much money he/she spends. Gold bars can be used for new lives, extra moves, boosters or to unlock a new episode. At certain points, primarily at the start of new "episodes", users must also either purchase or receive a request from at least three friends before they may access the next set of levels. An update meant players only waited for 3 days to unlock the next episode.Boosters, to make the levels easier, can be bought using in-app purchases. While the game includes freemium content, 97.7% of those playing the game do so for free, while only 2.3% pay.

Roblox

Roblox is a massively multiplayer online game creation platform that allows users to design their own games and play a wide variety of different types of games created by the developer or other users. Sometimes compared to Minecraft, Roblox is a website and app that hosts social network virtual world games constructed of Lego-like virtual blocks.

Founder and CEO David Baszucki started testing the first demos in 2004 under the name DynaBlocks. In 2005, it was renamed Roblox and became available for PCs. The platform was officially released in 2006 by the Roblox Corporation. As of 2016, Roblox has 30 million active monthly users.

Roblox is a sandbox game which allows players to create their very own games using its proprietary engine, Roblox Studio. Games and assets for games are built by using "bricks", similar to those of lego bricks. Players can use the programming language Lua to dynamically change the environment of the game and program their own games. Plugins can also be developed with Lua to be used in Roblox Studio.

Users are able to advertise and sponsor their own game on the website by bidding. Users are also able to create game passes, which can be used to give consumers perks for buying the game pass, etc.; "Developer Products", which can be purchased unlimited times, similar to the likes of micro transactions and badges, to reward players for doing a certain task. A percentage of the revenue from game passes and developer products is given to Roblox.

Candy Crush Soda Saga

Candy Crush Soda Saga, often also called Candy Crush Soda or Candy Crush 2, is a video game developed by King.com. It is a sequel to legendary Candy Crush Saga, the most popular world-widely known Facebook, iOS and Android game.

In June 2014, a soft launch of Candy Crush Soda Saga was released, just for some countries. Four months later, on October 20, the game was globally released on Facebook. Around three weeks after the Facebook global release, on November 11, 2014, it was officially released for mobile devices - Android and iOS.In an article posted on King.com on 3 March 2017, the developers are planning to convert Flash into HTML5 to make access faster and serve better. On 28 June 2017, the HTML5 version of this game rolled out for all Facebook users.

Clash Royale

In Clash Royale, players are ranked by their trophy count. Players level up by gaining experience points through donating and/or upgrading cards and completing achievements. The highest possible level is level thirteen.

Trophies are won or lost through multiplayer battles - a player wins a battle by destroying more towers than the opponent (each destroyed tower being represented as a 'crown'), or by destroying the opponent's King's Tower, resulting in an automatic "three-crown" victory.

There are 12 playing arenas in total (excluding the tutorial arena, Training Camp): Goblin Stadium, Bone Pit, Barbarian Bowl, P.E.K.K. A’s Playhouse, Spell Valley, Builder's Workshop, Royal Arena, Frozen Peak, Jungle Arena, Hog Mountain, Electro Valley, and Legendary Arena, with each arena corresponding to a certain trophy count range